While doing animation for Durian, I daily run into a silly UI deficiency while animating character faces. We use a system which presents us with a long list of sliders with number values. The problem is that it's very hard to scan down this list to quickly get an overview of the values, because the centered alignment. Blender does this for all number values and sliders, and it becomes apparent how bad this is in examples with long lists of values. I started looking at alternative solutions, here:
Sunday, April 25, 2010
Blender text alignment.
Subscribe to:
Post Comments (Atom)
There's also a third alternative solution:
ReplyDeletehttp://gustavgoransson.com/temp/blender_ui/3_alignment.png
As Gustav said. It's only a matter of deciding what is the biggest value the sliders can have, and then set enough space between word and numbers. Is a common DTP job. You may also evaluate the needed space dinamically, based on the current larger value
ReplyDeleteAs Gustav said. It's only a matter of deciding what is the biggest value the sliders can have, and then set enough space between word and numbers. Is a common DTP job. Or you may also evaluate the needed space dinamically, based on the current larger value
ReplyDeletelsscpp
gustav: nice, that's another option too. Issue is that the layout engine would have to analyze the group to find the largest number, plus the words would move around when numbers increase.
ReplyDelete